Free Classroom Tool

Classroom Scoreboard

Put team points on the projector so the whole class reads the same number. Ten teams, undo on any tap, a race mode, a round timer, and nothing that needs an account.

No sign-upScores stay on your deviceHow it works
Classroom Scoreboard
Each tap
Round 1
3/10
Tip: tap a score to add points.Saved in this browser

From the same team

Now make the questions they answer

The scoreboard tracks who is winning. AI Quiz Maker writes the round — from your own notes, a PDF, a photo of a worksheet or just a topic.

  • Turn a lesson into a quiz in about a minute
  • Share it as a link, or export to Kahoot, Quizizz and Blooket
  • Save it and run the same game again next year
Make a quiz free

Free plan, no card needed

Running a better game

  • Set the point value before each round, so what a question is worth is never a surprise.
  • Take points off a team, never a named student. Keep every deduction collective.
  • Stop while they still want one more round, then reset and pick it up next lesson.

How to use it

Four taps to a live scoreboard

No account, no setup screen, nothing to install. The board is ready before the class has finished sitting down.

  1. 1

    Name the teams

    Type straight over Team 1, Team 2 and Team 3. Add up to ten teams, or delete down to two for a head-to-head.

    20 seconds

  2. 2

    Give them a colour

    Tap the icon on any team to pick one of ten colours and an animal. Every colour is dark enough to read the white name on it from the back row.

    10 seconds

  3. 3

    Tap to score

    Choose whether a tap is worth 1, 5, 10 or a number you set, then hit plus or minus. Press Z if you score the wrong team.

    During the game

  4. 4

    Put it on the wall

    Press F for full screen. The numbers scale to the display, so the board reads from the back of the room on a projector or a classroom TV.

    1 second

What you get

What this board does

  • Undo any tap

    Score the wrong team in front of thirty children and you press Z. Every tap, round change and reset can be taken back, and the board tells you what it just undid.

  • Keyboard shortcuts

    Keys 1 to 0 score the matching team, Shift takes points off, F is full screen and N starts the next round. You can run the whole game from a clicker at the board.

  • Race to a target

    Switch to Race and every team becomes a bar running at a finish line you set. There is a clear end to the game instead of an open-ended tally.

  • Teacher vs Class

    The two-column board teachers actually run, with the rule built in: if you get more than three points ahead, the board says so, because a class that cannot win stops playing.

  • A round timer on the same screen

    No need for a separate timer in another tab: the countdown runs beside the scores and chimes when the round is over.

  • Print it or save the image

    End the game with a printable results sheet or a PNG for the class story, instead of photographing the projector.

  • Pick a random team

    The dice button runs through the teams and lands on one, for deciding who answers first without anybody claiming it was rigged.

  • Made for the projector

    Full screen scales the numerals to the display rather than nudging them one size larger, and the board switches to a dark stage so it does not glare.

What is a classroom scoreboard?

A classroom scoreboard is a live points display you project on the board so a whole class can see where every team stands during a review game, a quiz or a behaviour challenge. You name the teams, tap to add or subtract points, and everybody reads the same number at the same time — which is the part that stops the arguing about who is actually ahead.

This one runs in your browser. There is no sign-up, no student accounts, and the board itself is never uploaded: it is kept in this browser's local storage, so it survives a refresh or an accidental tab close, and it disappears the moment you start a new board. It works on a projector, an interactive whiteboard, a classroom TV or a laptop, and scoring keeps working if the school Wi-Fi drops mid-lesson, because the board makes no network requests to keep score.

Points on the board, arguments off the table

Most of the friction in a classroom game is not about the questions. It is about the score. Two groups remember the last round differently, someone insists they were robbed, and four minutes of teaching time disappear into arbitration. A board everyone can see removes the argument by removing the ambiguity: there is one number, it is on the wall, and it changes in front of them.

That only works if the board is faster to update than the argument is to start. Each team has one large minus and one large plus, sized for a finger on an interactive whiteboard rather than a mouse. What a tap is worth is set once, at the top — one point for a quick-fire round, five or ten for harder questions, or any number you type for a game show where the questions are worth 100 and 200. A board locked to one point at a time gets in the way here, because the value of a question is not always one.

If you mis-tap, press Z. It is a small thing, and it matters more than it sounds, because the alternative in front of a live class is either clicking minus ten times or letting a wrong score stand. The board pairs naturally with a game-show grid for the questions themselves, and with a classroom timer when you want rounds to end on time — though there is a countdown built into this page, on the same screen as the scores, so most of the time you will not need a second tab.

Do I need ClassDojo for this?

No, and they are not really competing. ClassDojo is a term-long behaviour record attached to named students, with a parent app on the other end of it. It is designed to build a history: what a particular child did over weeks, visible to their family. Setting it up is a start-of-year job, and the value comes from the accumulation.

This is a board for one lesson. It knows about teams, not children — the default names are Team 1, Team 2 and Team 3, and nothing asks you for a student's name. That is a deliberate limitation rather than a missing feature. A points display that runs on the projector for forty minutes does not need to know who anybody is, and if it does not know, there is no student data to store, lose or explain to a parent.

So use a behaviour platform for the term-long record and parent communication, and use a board like this one for the game you are running right now. If you already have ClassDojo open, this still earns its place during a quiz: it is faster to tap, the numbers are far bigger on a projector, and it does not put an individual child's deductions on the wall in front of the room.

Making points feel fair, and avoiding scoreboard fatigue

A points system stops working the moment it feels arbitrary. The fix is boring and reliable: announce what a question is worth before you ask it, keep the value the same for everyone inside a round, and change it between rounds rather than mid-round. The point-value control sits at the top of the board for exactly that reason — it is meant to be changed deliberately and visibly, not quietly while nobody is looking.

Deductions deserve more care than additions. The convention worth keeping is that points come off a team and never off a named child: the group loses one, the reason is stated collectively, and nobody is the story. The Teacher vs Class mode formalises the other rule experienced teachers use — keep the two scores within about three points of each other. Let the gap run wider and the class works out it cannot win, at which point the board is no longer motivating anybody. When the difference goes past three, this one says so on screen rather than leaving you to notice.

The last failure is simple over-use. A scoreboard that is on the wall every lesson stops being an event. Reset it more often than feels necessary, switch between the plain points board and the race mode so it is not the same ritual every time, and end a game while the class still wants another round. Race mode helps here because it has an actual finish: someone reaches the target, the board celebrates, and the activity is over at a natural point instead of trailing off when the bell goes.

This is a classroom board, not a sports scoreboard

Worth being straight about, because the phrase "scoreboard maker" mostly returns tools for a different job. If you need a game clock, a shot clock, possession and foul indicators, period tracking, a buzzer, or a transparent overlay to drop into OBS for a stream, this is not the tool — those are built for gyms and broadcasts, and none of them are here. What is here is a large, legible team points display for a room full of students, with the classroom-specific things those sports tools have no reason to include: a teacher-versus-class mode, collective deductions, a round timer and a printable result.

It also sits alongside the rest of the free classroom tools on this site — a timer, a random name picker, a group maker and a game-show grid — so a single review lesson can be run without opening an account anywhere.

Classroom scoreboard questions

What teachers ask before they put it on the projector.

Yes. Every feature on this page is free, with no trial, no credit card and no locked mode. There is nothing to upgrade to on the scoreboard itself — we make quiz-generation software, and this is a tool we give away because teachers who run review games tend to need questions for them.

Neither. You do not sign in and students never touch it — the board lives on your screen and they read it off the wall. Nothing about the board is sent to us or to anyone else.

Between two and ten. Ten covers table groups in a full class without the cards becoming unreadable, and the layout adds columns as you add teams.

Yes, and by the same amount you add. The minus button uses whatever the current point value is, so if a tap is worth five you can remove five in one press. Scores can go below zero.

Yes. The board is saved in this browser as you go, so a refresh, an accidental tab close or a laptop going to sleep will not lose the game. It is stored on the device you are using and is not synced anywhere, so opening the page on a different computer gives you a fresh board. "Start a new board" clears it.

Yes — that is what it is built for. Press F or the full-screen button and the widget alone fills the display, without the site's menu and footer coming with it. The numerals scale to the size of the screen rather than staying at their on-page size, and the board switches to a dark background so it does not glare in a dim room.

Press Z, or the undo button. The last forty actions can be taken back one at a time, including resets and round changes, and a message tells you exactly what was undone.

Yes. Pick 1, 5 or 10, or type any number up to 999. This is what makes the board work for a game-show format where questions are worth 100 or 200 rather than a single point each.

A two-column board — the class on one side, you on the other — which is the format a lot of classroom management routines use. It keeps your original teams so switching back restores them, and it warns you when the gap passes three points, because a class that works out it cannot win stops competing.

Yes, two ways: print a clean results sheet, or save the board as a PNG image for a class story or a display. Both are made in your browser and neither needs an account.

ClassDojo is a term-long behaviour record tied to named students with a parent app attached. This is a live board for a single lesson that only knows about teams — it never asks who your students are. Use the first for the ongoing record, and this one for the game you are running today.

No. There is no game clock, shot clock, possession or foul tracking, no buzzer and no transparent streaming overlay. It is a team points display for a classroom, and tools built for gyms and live streams will serve a match far better.

Still have questions?

Our team is here to help. Email us at support@aiquizmaker.co

You have the scoreboard. Now get the questions.

Paste your notes, upload a PDF or name a topic, and AI Quiz Maker writes the round you are about to play — then exports it to Kahoot, Quizizz, Blooket or a printable sheet.

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